NETCODE CI · AUTONOMOUS VALIDATION
Netcode CI: deterministic protocol validation that gates every build. On every pull request, Aevs spins up a game-protocol-aware sandbox — real UDP and WebSocket sessions, concurrent player load — so a developer or an AI agent can assert a player joined the match and got a physics tick within 16 ms, over the real transport. If it doesn't hold, the build fails. We validate backend netcode — the server-side protocol contract — not client-side prediction.
ADD ONE STEP TO YOUR PR WORKFLOW
One uses: step spins up a per-PR sandbox, runs your validation plan over the wire, and posts a visible per-assertion pass/fail comment right on the pull request — then fails the build if any assertion fails. The comment is the point: reviewers see exactly which assertion passed or failed, in the PR.
✗ bugs that only surface in production
Connection pool exhaustion at 3.4M CCU. A Redis ceiling at exactly 65,536 concurrent players. A matchmaking race condition invisible below 100 sessions. These failure modes require real scale to reproduce — and staging is never that scale.
✗ workarounds cost more than the problem
Studios build 200-container EC2 harnesses, bot farms to simulate players, and hundreds of devkits — just to approximate production. CI tools that don't speak UDP or WebSocket can't get closer than that.
✗ production is your staging environment
Without per-PR isolation, integration bugs reach players before anyone catches them. A hotfix cycle — downtime, rollback, patch, incident comms — costs more in one hour than a month of Aevs.
WHAT STUDIOS BUILD INSTEAD
200 containers
EC2 load test harness built by Riot Games to simulate the concurrent session load needed to surface a VALORANT matchmaking bug — because the bug was invisible at smaller scale.
16 months
Omeda Studios ran Predecessor live on a black-box backend with no local test capability. Production was the test environment by default, not by choice.
years of engineering
CCP Games spent three years building a custom automated MMO test framework because no existing tool handled async, distributed game session semantics.
connect your repo
Install the Aevs GitHub App. One webhook wires your repository — no infra changes.
sandbox per PR
On every PR open, Aevs provisions a clean, isolated environment running your game server stack. Provisioned in < 60s. Torn down on merge or close.
validate, then merge
Your Plans-Based Validation suite runs automatically over the wire. The PR gets a visible per-assertion pass/fail comment and a status check. Failed plans block merge — and hand a coding agent a structured StepFailure to repair against.
✓ Real-transport protocol assertions
session.joinAndAwaitTick() opens a real WebSocket or UDP session, joins the match, and times the first physics tick against a millisecond budget — not an HTTP ping. Sandboxes speak the multiplayer session lifecycle, not just HTTP.
✓ Self-healing for AI agents
Every failed step returns a structured StepFailure — failure code, expected vs. actual, and the timing budget exceeded — not a stack trace. A coding agent reads it, repairs the backend, and re-runs the plan.
✓ Plans-Based Validation
Declarative request / wait / assert plans that speak your backend's language — WebSocket and UDP steps included. Write once, run on every PR. SDK available for TypeScript and C# (Unity / Unreal).
✓ Fits your existing pipeline
A one-line GitHub Action, or a Terraform provider (aevs_project / aevs_sandbox) for infra-as-code. Slack, Datadog, and PagerDuty alerts fire on validation failure. No rip-and-replace.
✓ Per-PR isolation
Each branch gets its own clean environment. No shared state. No blocked engineers. Wildcard DNS routing per sandbox (*.sandbox.aevs.app). Provisioned in under 60 seconds, torn down on merge.
✓ Privacy by design (roadmap)
An anonymize-not-delete data model, with PII-redaction, consent, and erasure tooling in development for the Studio and Enterprise tiers. Not yet generally available.
MIGRATING YOUR BACKEND THIS YEAR?
Unity Multiplay shut down in March 2026; Hathora shut down in May 2026. Many studios migrated twice in one year. Aevs doesn't host your servers — it's the validation layer that proves your replacement backend behaves the same before you cut over. Write the plan once; point it at whichever host you pick.
Sleep
$150/mo
Growth
most popular$1,799/mo
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READY TO VALIDATE BEFORE YOU SHIP?
If the answer is longer than 60 seconds, that time is costing you bugs in production.
request access →Early-access pricing · Direct line to the team