FOR CTOs

Your game backend is a risk surface. Aevs is the validation layer that makes it auditable.

Every multiplayer game ships with three unsolved risks: infrastructure that was never tested at scale, compliance obligations that are "your problem" according to every backend vendor, and a dependency on a platform that could announce a sunset in 90 days. Aevs was built to address all three — without replacing your existing stack.

Risk register

RiskCost if realisedHow Aevs mitigates
Launch backend failureRefunds, 1-star reviews, 6-month retention cliffPlans-Based Validation catches regressions before any PR merges
GDPR/COPPA non-complianceSignificant FTC/regulatory finesPII Gateway + Consent Manager + Erasure Orchestrator on the roadmap for Studio and Enterprise
Platform lock-in (PlayFab, Multiplay)90-day migration notice, emergency engineering sprintStandard protocols (REST, webhooks, OIDC) — Aevs is removable without breaking the game
Staging ≠ productionIntegration bugs discovered by players, not testsPer-PR ephemeral sandboxes are identical to production; staging drift is impossible
COPPA 2.0 enforcement waveFTC updated COPPA Rule effective April 2026; no platform ships the toolingVerifiable parental consent flows planned for Studio and Enterprise; designed so it isn't your team's job to build

What "compliance as infrastructure" means

Every major game backend vendor — PlayFab, Nakama, AccelByte — offers GDPR compliance as two REST endpoints: export and delete. What they don't ship: the consent manager, the PII redaction layer, and the erasure logic that anonymizes without cascading deletes to leaderboard and transaction tables.

Major backend platforms offer no equivalent per-PR protocol validation, and their GDPR support typically stops at export and delete APIs. The updated COPPA Rule took effect April 2026. Studios using these platforms are responsible for the compliance layer themselves — there is no platform-level tooling.

On the roadmap for the Studio and Enterprise tiers, Aevs is building the Consent Manager, PII Gateway (real-time redaction at telemetry ingest), and Erasure Orchestrator (anonymize-not-delete) so your engineering team doesn't have to. Available today: an immutable audit trail of every mutating API action, which your legal team can rely on now. The anonymize-not-delete design principle means planned "right-to-erasure" handling won't break leaderboards.

Platform longevity is an engineering risk

GameSparks (acquired by Amazon, shut down 2022). Unity Multiplay (shut down March 2026). Hathora (acquired by Fireworks AI, shut down May 2026). In each case, studios received 60–180 days of notice for a complete infrastructure migration.

Aevs is independently operated and uses standard protocols at every boundary. Any studio can remove Aevs from their CI pipeline without touching game code — by design. The low-coupling invariant is architectural, not a promise made in a sales deck.

How it fits in your existing stack

Aevs installs as a GitHub Action alongside your existing backend. It doesn't replace matchmaking, economy, or social features. It provisions a per-PR ephemeral sandbox, runs your validation plans against it, and blocks merge if they fail. Your game's runtime architecture is unchanged.

# Drops into any existing CI pipeline
PR open → Aevs provisions sandbox → validation plans run → CI gate
PR merge → sandbox destroyed → zero persistent environments to manage

See the risk model in practice

Request access — we'll walk through your current backend risk surface and show you exactly where Aevs fits.

Request access →